|Trials 2: Second Edition|
|Release date(s)||March 19, 2008|
Trials 2: Second Edition is the predecessor to the award-winning Xbox Live Arcade game Trials HD. Trials 2 SE puts you on a bike and throws you on the ride of a lifetime. Trials 2 SE includes four different game modes and 65 tracks, and the hunt for top position on the leaderboards will keep you busy for a long time.
Trials 2 SE’s high score lists keep you going. With all-time and weekly high score lists filtered by team and country, you can challenge the ghosts of the players ahead of you to learn new tricks and routes through the tracks.
Trials 2 SE is available in a variety of languages. The game includes perplexing, hilarious and absolutely fearless voiceovers from truly bone-breaking Trials 2 riders Brandon DiCamillo, Art Webb and Rake Yohn of Jackass and Viva La Bam fame.
- Race mode pits you against other players to complete levels as fast as possible.
- Flip mode has you doing as many backflips and front flips as you possibly can.
- Wheelie mode entails trying to drive on only your rear wheel for the longest distance possible.
- Dynamic mode gives you various dynamic obstacles and puzzles to tackle.
- Four game modes: Race, Flip, Wheelie and Dynamic.
- Tons of tracks: 65 challenging track offer amazing replay value.
- Global leaderboards: All-time and weekly leaderboards filterable by country and team.
- Online replays: Watch the best riders do their thing to discover new tactics and techniques.
- Multi-language support: English, Finnish, French, German, Italian, Polish, Russian, Slovak, Spanish, and Swedish.
- For a list of achievements, go here.
- Driver position
There are two useful driver position, fully leaning back and fully leaning forward. Both of these positions offer different advantages.
- Leaning fully back: Most stable position. Also the fastest since you can use the back wheel spring to get some extra speed. Leaning back is also the easiest way to control or introduce a wheelie. You can also do a spring jump from this position.
- Leaning forward: Usually fastest at the start. Allows doing the switch jump. Most usufull while driving up steep hills since it will bring the center of gravity forward. Leaning forward is also used when cutting over low ramps to cut down air time. Usually this is preceded by leaning back and even some wheelie.
- Air control and landing
Moving the center of gravity forward (leaning forward from backward position) will make the jump fly a bit further. Also flipping forward makes the jumps a bit longer and makes it possible to land even further on the extended backwheel. Most often leaning forward is used to turn the bike in a good position and then leaning back is used to prepare for the landing impact.
Try to keep most jump low and fast. Jumping high or braking too much before the jump takes a lot of time.
- Landing: Leaning back on landing means stability. Most often used way. Leaning forward is usually only useful if switch jump follows right after the landing.
- Landing with a forward flip, usually on a downward slope, allows you to get a good speed boost from the back wheel kicking motion.
- Back wheel landind: Leaning back, with a small wheelie angle, allows you to get a decent spring assisted speed boost. It also allows you to make spring jump bounce right after landing if nessessary.
- Leaning forward, with about 80 degree wheelie angle, (aka 'pogo stick' bounce) is good if a steep upward hill follows right after the landing. The bounce keeps the speed and transfers the downward motion to upward motion that is useful in the hill.
- Switch Jump: Doable when you are leaning fully forwards and have enough space to accelerate a bit. Accelerate first and keep the accelerator pressed until you get off. Quickly tap lean back and then immediately tap lean forward just before your front tire goes over the ramp edge. When at up hill press lean back and lean forward very shortly or you will likely flip your bike over. When downhill press the buttons for a longer time to get even higher jump height. The main usage of Switch Jump is to get much higher than you would normally get from a ramp. It doesn't help with horizontal jump distance (often actually making your jump shorter).
- Spring Jump: Doable when you are leaning fully backwards. Usable on all surfaces except on highly rising slopes. Accelerate first and keep the accelerator pressed until you get off. Just before your front wheel goes over the ramp edge, press forward and keep it pressed until the driver is fully at front position and your backwheel is in air. The main usage of Spring Jump is to get further when you jump from a ramp. It also gets you slightly higher, but not as much as Switch Jump does.
- Spring Jump Reverse: Variation of Spring Jump. Do it like Spring Jump, but immediately when your get into air press back and keep it pressed. The main usage of Spring Jump Reverse is to get over tricky ramp obstacles combinations that are not passable with either of the techniques described above, because your backwheel would touch the obstacle you are jumping over causing you fall flat on your face.